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Thread: Unemployment

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  1. #1

    Unemployment

    Why does every city I make, get ravaged by unemployment? It's really annoying, because I can't do anything about it. The reason is because when the time the unemployment sign over the buildings appear, and they appear always in groups, I can't make industry or hardly any new commercial buildings, only because the demand is below zero. Can anyone please help me. I'm stuck here, and the problem appeared after I downloaded the sku updates.

  2. #2
    C'mon guys. I really need this help. Suggestions, maybe I should reinstall the game, but then everything i've done will be deleted.
    Last edited by Builder; 03-03-2008 at 12:37 PM.

  3. #3
    City Advisor
    Join Date
    Nov 2004
    Location
    Bremerton, WA
    Posts
    511
    A lot of times this can be a problem associated with commute times. Check to see if you've got really bad traffic, if you do that is the most common cause of people having no jobs. As for increasing demand, which will help with abandonment, there are a couple of things you can do. First, try to improve the sims' living conditions with things such as education and health, and also fire and police coverage. Try to bring down pollution and traffic in your city also, if you can. This will all help increase desirability (which is something very important that you need to check on), which in turn will also bring up demand for new growth, which will give your citizens jobs to work at. At least that's the idea anyway.

    P.S. At about what size does this usually become a problem in your cities?
    Whatever you do, don't click this link!!

  4. #4
    At the very beginning. Sometimes it can happen later, if I do things in a certain way, but it always occurs. Maybe I should check commute times, but where is that? I've tried to find it before, but I just never found it. Also, I read the instructions manual again, and it gave me some more aha moments. You just never stop finding new tips.

    Lets say there is a medium box, and another medium box right next to the first. Box A is the first box and the other is B. I usually start with making a residential area as big as the game will allow, and also make some commercial area. Not too big, and either in the middle of the residential area, or on the side where there is an avenue going to B. In the B medium box, there is only industry. I don't have problems making only industry, or commercial.( I'm not that big of a noob) I do the usual stuff like making a coal power plant and a fire department. And the same thing in A. I also have a school, and a police station, in A.

    That should do. But lately, I'm having this very annoying problem. By the way, thanks for helping out. At least there is one here that is nice.

  5. #5
    City Advisor
    Join Date
    Nov 2004
    Location
    Bremerton, WA
    Posts
    511
    You're welcome for the help.

    If you want to look at your commute time, check the graphs, they are directly under the data views button. The graphs can sometimes be more helpful than data views, since it gives you an overall reading of the whole city, whereas data views will show you specific problem areas.

    By the way, when you zone these 'boxes' as you call it, what zone density are you using, and about how well developed do the zones get before your city stops growing?
    Whatever you do, don't click this link!!

  6. #6
    Emmm, the boxes are the areas that the region are divided in. Not the residential, commercial and industrial zones. Box A is one part of the region. I took an example of making A a middle large box, and B also a middle large box. By the way, thanks for the pointing out the commute time thingie. It really helped. My commute time in a ew city is from 45 to 50 minutes. Is that a lot?

  7. #7
    City Advisor
    Join Date
    Nov 2004
    Location
    Bremerton, WA
    Posts
    511
    No, that commute time is pretty average actually. But, now I understand what you are doing. You are making two seperate cities, one with residential and commercial, and then another one next to it for the industrial.

    Sometimes I have had problems like you are when I try to use this method if there aren't a lot of commercial jobs within my city, since some sims don't like to travel out of the city for work. I've noticed that even if there are, let's say, 2,000 people in my city, and in the city next to it there are 3,000 industrial jobs, some of my sims still won't have work. But, then if I move those 3,000 jobs to the city with the people in it, more of them will have jobs.

    Now, that's not always the case, but, you could try it and see if it helps. Another thing, it helps if the residents are close to the edge of the map where the other city is, to lessen the distance in between, if they aren't already.
    Whatever you do, don't click this link!!

  8. #8
    Damn you're good! And I sometimes manage to lower the commute time to little below 35 min, so it's good.

  9. #9
    City Advisor
    Join Date
    Nov 2004
    Location
    Bremerton, WA
    Posts
    511
    Damn you're good!
    Eh, I've learned a little through experience...

    Do keep us updated on how you're doing
    Whatever you do, don't click this link!!

  10. #10
    I started a new city and did what you suggested. It is doing quite well.

    P.S. I got the Jeremy Leetspeaker yesterday, so now I can go to school and pwn everyone!!!

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